;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
13      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
6       ; Monarchy  pays support for all units past this
8       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
0       (null)

;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  Mob, AFl, 3, 0    ; CA 
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Conscription,       7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1 
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2 
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  Rec, SFl, 3, 2    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  NP,  Sup, 3, 3    ; FP 
Genetic Engineering,3, 2,  Med, Cor, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,        4,-1,  MP,  Gue, 3, 2    ; Lab
The Laser,          4, 0,  NP,  MP,  3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF 
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP 
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           4, 1,  Ref, SFl, 3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE,  Bri, 2, 1    ; RR 
Recycling,          2, 1,  MP,  Dem, 3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  Cmp, Mob, 3, 0    ; Rob
Rocketry,           6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Stealth,            3,-2,  Sup, Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE 
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; FT 
European Tech,      1, 0,  no,  no,  1, 0    ; U1 
Hapsburg Tech,      1, 0,  no,  no,  1, 0    ; U2 
Magyar Tech,        3, 0,  no,  no,  1, 0    ; U3 
Ottoman Tech,       3, 0,  no,  no,  0, 0    ; X1 
Catholic Tech,      3, 0,  no,  no,  0, 0    ; X2 
Advance 96,         3, 0,  no,  no,  0, 0    ; X3 
Advance 97,         3, 0,  no,  no,  0, 0    ; X4 
Advance 98,         3, 0,  no,  no,  0, 0    ; X5 
Advance 99,         3, 0,  no,  no,  0, 0    ; X6 
Advance 100,        3, 0,  no,  no,  0, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Castle,                   10, 0,    Cst,
Garrison,                  4, 1,    nil,
Granary,                   6, 1,    Pot,
Mosque,                    4, 1,    no, 
MarketPlace,               8, 1,    Cur,
Library,                   8, 1,    Wri,
Dungeons,                  8, 1,    CoL,
Fortifications,            8, 1,    Mas,
Well,                      8, 2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 2,    MT, 
University,               16, 3,    Uni,
Mass Transit,             16, 4,    MP, 
Tournaments,              10, 2,    Cst,
Forge,                    20, 4,    Cst,
Manufacturing Plant,      32, 6,    Rob,
SDI Defense,              20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2, 
Nuclear Plant,            16, 2,    NP, 
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
Research Lab,             16, 3,    Cmp,
SAM Missile Battery,      10, 2,    Roc,
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    Env,
Harbor,                    6, 1,    Sea,
Offshore Platform,        16, 3,    Min,
Airport,                  16, 3,    Rad,
Police Station,            6, 2,    Cmn,
Port Facility,             8, 3,    Amp,
SS Structural,             8, 0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    no, 
Hapsburg Seath,           20, 0,    Pot,
Merchant Guilds,          20, 0,    Bro,
Golden Horn,              20, 0,    Map,
Corvina Library,          30, 0,    Lit,
Aya Sophia,               30, 0,    Mys,
Fisherman's Bastian,      30, 0,    Mas,
Sword of Islam,           30, 0,    Feu,
Middle Eastern Empire,    30, 0,    Eng,
Medici Seath,             20, 0,    Tra,
Michelangelo's Chapel,    40, 0,    MT, 
"The Prince",             30, 0,    Ast,
Magellan's Expedition,    40, 0,    Nav,
Matthias Church,          30, 0,    Med,
Leonardo's Workshop,      40, 0,    Inv,
J. S. Bach's Cathedral,   40, 0,    The,
Great University,         40, 0,    ToG,
Matthias Code,            40, 0,    Eco,
Creationsim is True!,     40, 0,    RR, 
Statue of Liberty,        40, 0,    Dem,
The Renaissance,          30, 0,    SE, 
Women's Suffrage,         60, 0,    Ind,
Fountain of Tophane,      60, 0,    E2, 
Manhattan Project,        60, 0,    NF, 
The Vatican,              60, 0,    Cmn,
Apollo Program,           60, 0,    SFl,
SETI Program,             60, 0,    Cmp,
Cure for Cancer,          60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
no,         ; Pyramids
RR,         ; Hapsburg Seath
nil,        ; Merchant Guilds
Mag,        ; Golden Horn
Pot,        ; Corvina Library
nil,        ; Aya Sophia
Pot,        ; Fisherman's Bastian
Pot,        ; Sword of Islam
nil,        ; Middle Eastern Empire
Uni,        ; Medici Seath
nil,        ; Michelangelo's Chapel
nil,        ; "The Prince"
nil,        ; Magellan's Expedition
nil,        ; Matthias Church
nil,        ; Leonardo's Workshop
nil,        ; J. S. Bach's Cathedral
nil,        ; Great University
nil,        ; Matthias Code
nil,        ; Creationsim is True!
nil,        ; Statue of Liberty
nil,        ; The Renaissance
no,         ; Women's Suffrage
nil,        ; Fountain of Tophane
nil,        ; Manhattan Project
Pot,        ; The Vatican
nil,        ; Apollo Program
nil,        ; SETI Program
nil,        ; Cure for Cancer

;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Slaves,       nil, 0,  1.,0,  0a,1d,  2h,1f,  1,0,  5, AFl, 000000000000000
Muslims,      nil, 0,  2.,0,  0a,2d,  2h,1f,  3,0,  5, Sup, 000000000000010
Monks,        nil, 0,  2.,0,  0a,2d,  2h,1f,  3,0,  5, X2,  000000000000000
Royal Infantry,nil, 0,  2.,0, 14a,8d,  1h,1f,  3,0,  0, U3,  000000000000000
Swordmen,     nil, 0,  2.,0, 13a,8d,  1h,1f,  3,0,  1, U2,  000000000000000
Royal Pikemen,nil, 0,  2.,0, 12a,10d, 1h,1f,  3,0,  1, U3,  000000000000000
Pikemen,      nil, 0,  2.,0, 10a,9d,  1h,1f,  2,0,  1, U1,  000000000000000
Musketeers,   nil, 0,  2.,0,  6a,4d,  1h,3f,  3,0,  1, U2,  000000000000000
Assasin,      nil, 0,  2.,0,  8a,0d,  1h,3f,  3,0,  0, X1,  001100000000000
Militia,      nil, 0,  2.,0,  8a,4d,  1h,1f,  1,0,  0, Gue, 000001000000010
Harquebrusiers,nil, 0,  2.,0,  6a,4d,  1h,3f,  3,0,  1, U3,  000000000000000
Irregulars,   nil, 0,  2.,0,  7a,4d,  2h,1f,  2,0,  0, X1,  000000000000000
Fanatics,     nil, 0,  2.,0,  8a,3d,  2h,1f,  2,0,  0, X1,  000000000000100
O Pikemen,    nil, 0,  2.,0, 10a,9d,  2h,1f,  2,0,  1, X1,  000000000000000
Plunder,      Lab, 0,  1.,0,  0a,5d,  1h,1f, 10,0,  4, Lab, 000000000000000
Hussars,      nil, 0,  3.,0, 12a,7d,  2h,1f,  4,0,  0, U3,  000001000000011
Camel Riders, nil, 0,  3.,0, 14a,6d,  1h,1f,  4,0,  0, X1,  000000000000000
Malmelukes,   nil, 0,  3.,0, 15a,4d,  1h,1f,  4,0,  0, X1,  000000000000000
Knights,      nil, 0,  3.,0, 15a,5d,  1h,1f,  4,0,  0, U1,  000000000000000
Palladins,    nil, 0,  3.,0, 14a,6d,  1h,1f,  4,0,  0, U1,  000000000000000
Lancers,      nil, 0,  3.,0, 12a,5d,  2h,1f,  4,0,  0, X1,  000000000000000
Turk Cavalry, nil, 0,  3.,0, 11a,6d,  2h,1f,  4,0,  0, X1,  000000000000000
Treasurey,    Lab, 0,  0.,0,  0a,5d,  1h,1f, 30,0,  0, Lab, 000000000000000
Battering Ram,nil, 0,  1.,0,  9a,1d,  1h,2f,  4,0,  0, Met, 000000001000000
Field Piece,  nil, 0,  1.,0,  9a,1d,  1h,4f,  6,0,  0, Met, 000000000000000
Heavy Cannon, nil, 0,  1.,2,  7a,1d,  1h,5f,  6,0,  0, Met, 000000001000000
Castle Defense,nil, 0,  0.,0,  0a,6d,  1h,2f,  2,0,  0, Feu, 000000001000000
Serfs,        nil, 0,  2.,1,  7a,5d,  1h,1f,  1,0,  1, U1,  000000000000000
Scout,        nil, 0,  3.,1,  0a,2d,  1h,1f,  2,0,  0, U1,  000001000001011
Turkish Scout,nil, 0,  3.,0,  0a,2d,  1h,1f,  2,0,  0, X1,  000001000001010
Matthias,     nil, 0,  3.,1, 12a,7d,  2h,2f, 99,0,  1, Sth, 000000000000001
Sultan,       nil, 0,  2.,2, 12a,5d,  2h,2f, 99,0,  0, Sth, 000000000000001
Sea Vessel,   nil, 2,  4.,0,  2a,2d,  1h,1f,  3,2,  4, Map, 000000000100000
Galley,       nil, 2,  5.,0,  2a,1d,  1h,1f,  3,3,  4, Map, 000000000000000
Guard Tower,  Ind, 0,  0.,0,  0a,7d,  3h,1f, 20,0,  1, Ind, 000000000000000
No,           E1,  0,  2.,0, 11a,6d,  2h,2f, 99,2,  0, MP,  000000000000000
Black Army,   E1,  0,  2.,0, 11a,7d,  2h,1f,  9,0,  0, SE,  100000000000011
Destroyer,    nil, 2,  6.,0,  6a,6d,  3h,1f,  6,0,  2, E1,  100000000000001
Cruiser,      Roc, 2,  5.,0,  8a,8d,  3h,2f,  8,0,  2, Stl, 100000000000001
AEGIS Cruiser,nil, 2,  5.,0, 10a,10d, 3h,2f, 10,0,  2, Roc, 110000000000001
Peasants,     nil, 0,  0.,0,  0a,11d, 1h,1f, 16,0,  1, no,  000000000000001
Weapons Depot,nil, 2,  1.,0,  0a,4d,  1h,1f, 15,0,  4, Cmb, 000000000001001
Stronghold,   nil, 0,  0.,0,  0a,7d,  4h,2f, 26,0,  1, AFl, 000000010000001
Castle,       nil, 0,  0.,0,  0a,7d,  4h,1f, 30,0,  1, Ind, 000000000000000
Bishop,       X2,  0,  2.,1,  0a,4d,  2h,1f,  9,0,  1, X2,  000000000000000
Tornado,      Csc, 1,  4.,0,  7a,0d,  1h,4f, 99,0,  0, AFl, 001000000000000
Envoy,        Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Spy,          nil, 0,  3.,0,  0a,1d,  1h,1f,  3,0,  6, Esp, 000000000000011
Merchant,     Cor, 0,  2.,0,  0a,3d,  1h,1f,  3,0,  7, Tra, 000000000000010
Carriage,     nil, 0,  2.,0,  0a,4d,  1h,1f,  4,0,  7, Tra, 000000000000010
Explorer,     Sea, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000010
Crossbows,    nil, 0,  2.,0,  8a,5d,  1h,2f,  3,0,  3, U1,  000000001000000
Archers,      nil, 0,  2.,0,  8a,5d,  1h,2f,  3,0,  0, X1,  000000001000000
Janissaries,  nil, 0,  2.,0, 10a,7d,  2h,1f,  3,0,  0, X1,  000100000000000
Dracula,      nil, 0,  2.,0, 11a,6d,  2h,2f, 99,0,  0, AFl, 000000000000000
Unit 56,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Giskra,       AFl, 0,  2.,0, 13a,9d,  2h,1f, 99,0,  0, AFl, 100000000000011
Unit 58,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 59,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 60,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 61,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 62,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000

;
;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Wastelands, 1,2,  0,0,0,   yes, 1,10, 5,   no,  1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 8, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 8, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   no,  0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Wasteland,  1,2,  0,0,0,
Cattle,     1,2,  2,3,0,
Grassland,  1,2,  2,1,0,
Timer,      2,3,  2,3,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Wastelands, 1,2,  0,0,0,
Wheat,      1,2,  4,1,0,
Grassland,  1,2,  2,1,0,
Rabbits,    2,3,  2,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Chariman,    Chairman
Fundamentalism, Sultan,      High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Mohammed II,  ...,                 0, 3, 0, Ottoman Turks,Turkish,     1,  0, -1,     4, Sultan, Sultana, 2, Sultan, Sultana
Frederick III,Maria Theresa,       0, 1, 2, Holy Romans, Hapsburg,    1, -1,  1,     2, Emperor, 5, Chancellor, Chancellor
Laszlo Garai, Cleopatra,           0, 4, 2, Nobles,      Noble,       0,  0,  1,     1,  2, Archduke,
George Podebrad,E. Roosevelt,        0, 5, 2, Bohemians,   Bohemian,   -1,  0,  1,
Wladyslaw,    Hippolyta,           1, 6, 1, Poles,       Polish,      0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Nicholas I,   Catherine the Great, 0, 1, 3, Russians,    Russian,     1,  0, -1,     2, Tsar, Tsarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Napolean III, Joan of Arc,         0, 3, 3, French,      French,      1,  1, -1,     4, Archbishop, Archbishop, 2, Emperor, Emperess
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Churchill,    Victoria,            0, 6, 3, British,     British,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Matthias Corvinus,Sheeba,              0, 2, 1, Magyars,     Magyar,      1, -1, -1,
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 2, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Lorenzo de Medici,Sacajawea,           0, 7, 3, City States, Independent, 0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,                   0, 5, 0, Arabs,       Arab,        1,  0, -1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













